Here it is!
It's small and I hope it the effect will be total chaos or permanent combat or something like that. It's my first map ever so I appreciate all good and bad feedback, tips, tricks. I'm using quark at the moment and it works out good. Still need to figure out how to make buttons and elevators :P
Truly a sight to behold! A new map for a Quake2 mod that hasn't seen any action in over a decade!
Looks like a nice small, fast-paced map. With the limited amount of players available, maps like these might be just what we need. I just hope the mid-rang classes don't dominate.
I'll throw it on the vote list on my server when i get home. Maybe we will play it tonight for our first match!
I loaded it up on the server, although it's not in the votelist yet, as I was le tired...and forgot.
Just a couple programming notes: The default BotS client (at least the build on my www) has the 4 textures you used, so you don't need to make a pak up/include them. Just throw out your .bsp and go to town. If you add any textures that aren't in the client just replicate the file structure, no muss, no fuss.
It's not an issue either way (at least in q2), but I know some older "hacks" for q2 used high-numbered pak files. I had a pak8/pak9 in my original (circa 1990) archive which is why I noticed. The pak9 one is some opengl stuff to optimze for TNT2 cards and the pak8 was some other wonky patch I couldn't decipher.
I have som custom skins, models and crosshair in pak8-9 but I figured you'd just give another number. The reason why I choose a pak was because I thought it would look better :) and I wasn't 100% sure everyone had the files since my botclient date back to 2000 or something ;)